Showing posts with label Profile Sheets. Show all posts
Showing posts with label Profile Sheets. Show all posts

Sunday, February 1, 2009

Kairin Hughes Reference Sheet


Reference sheet for Kairin, the character I'm entering into both BRR2 and SE-OCT. At the same time lol. Anyways, long story short she's another character from John Cleese's world and is trying to chase him down for some unknown reason.

I'm going to be trying something new as I write the upcoming entries for each tournament. As each of these OC tourneys are going to be running at the same time (BRR finals, BRR2, and SE-OCT), and they all follow a common overall story, I'm going to attempt to weave all three into a single cohesive story that (hopefully) comes together slowly as I progress in each tournament. Thus, I figure it'd be better if I explained the time frames now as to how it's all going to fit together, no? Okay. So.

BRR1 is John Cleese's story arc and occurs first. It's the first part of the ReSpawn Chronicles. Kairin Hughes appears about 6 months later and begins her chase after Cleese, with BRR2 following her progress. Expect to see some overlap between my BRR1 and BRR2 entries in terms of when certain events happen. SE-OCT will be fully linear, the entirety of it occurring after the end of BRR2, basically the third chapter in the ReSpawn saga. After that? I haven't got anything planned yet. Depending on whether I scope out any suitable OCT's after these wrap up, I may continue using combat tourneys to advance their stories, or turn it into a monthly webcomic sort of deal, or just complete the ReSpawn story at the end of these tournaments. It's still up in the air and liable to change at any point. After all, I created Kairin as an antagonist to Cleese (in concept form) ages ago, maybe in the 3rd or 4th round of BRR1, never expecting to enter her into 2 more contests to broaden the story. Who knows what I may come up with between now and the conclusion of all 3 tournaments?

Sunday, January 18, 2009

Character Profile - John Cleese


Well, seeing as this blog was started when the tournament was already in its finals, I figure I oughta post the original character sheet. This more or less explains all of his abilities and quirks. All back issues of this comic can be found here

Story info: John Cleese was a weapons merchant NPC in the military's VR war simulator VirtuWar, brought into the real world by a freak accident. The details are unclear, but the cause seems to have revolved around a lightning strike that hit the test building, causing a power surge through both the data servers and the processor units. In any case, after the program was shut down due to safety protocals, John Cleese remained. He operates by the game's physics engine, allowing him to pull of insane stunts without harm. Weapons appear out of nowhere from under his cloak at will, as long as they can be carried (so he can't yank out a howitzer, for example, but a mortar or rifle is perfectly legal). Due to the bizarre circumstances of his appearance, the case has since been designated "The ReSpawn Incident."

Approximately 6 months after Cleese's arrival in the real world (as the regular Byako tournament rounds drew to a close and the finals began), the VirtuWar project was reopened. This time, it was infiltrated by a virus, created solely for the purpose of extracting another character from the program. This second ReSpawn incident, however, let out a decidedly less pleasant character. Subject 8-00's whereabouts are as yet unaccounted for. It is believed that the subject has followed in Subject 4-59WM's footsteps. Recovery parties have either returned empty-handed or not at all.




Now for something completely...oh, you get the point
You'll notice I redid the layout...again. Sad as it was, I couldn't figure out how to add html codes to the upgraded templates, so I had been using the classic HTML editor. How I managed to overlook the "add HTML" widget, I don't know. In any case, I found it, I'm using it, and I've got my good hit counter back. The other one wasn't really what I wanted, as it kept counting up whenever I refreshed the page (which was a lot as I was editing layouts and posts).